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I'd probably have to go through the stories again to come up with some negatives but I can't really think of much or anything that I disliked about any of the expansions. A lotta people like to compare all the expansions to eachother, but I kinda feel they're all telling such vastly different stories and tales it's almost hard to compare? They're all exceptionally amazing in many, many ways. Honestly I really, really loved the entirety of Stormblood. Tldr Stormblood is amazing, just as amazing as the other expasions in my opinion and none is greater than the other.
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Of course thanks to his great-grandfather’s meddling and a series of experiments he had performed on himself, his soul didn’t stay away very long. Their “final” clash was the first and only time in his life that he felt truly happy, and it was so overwhelming that he killed himself in order to never lose that feeling. Then he met the player character and found that opponent. But then he realized there was no joy or glory in such an unfair fight, and for the next twelve years yearned for a worthy foe to clash with. This outraged the tutor, who then attempted to kill him, and Zenos triumphed. He studied the technique every day, researched it, and even risked his life to force his body to cooperate and unleash it. Of course, that didn’t stop Zenos, who saw this as a challenge to rise to meet. The tutor used the daily sessions as a “beat up the spoiled prince” time, using a technique that Zenos, as a Garlean, physically couldn’t use. When he was 14, he got a new sword tutor, a man from an imperial province whose family was being held hostage in order to secure his cooperation. He was never allowed a childhood, never allowed to experience innocence and joy. His mother died shortly after he was born, his father never had time for him, and his servants were basically robots. He was born a prince, but he was completely alone as a child. Personally, I think calling him “combat sexual” is a huge discredit to his character. With the exception of a small minority, players either hate him with every fiber of their being, or like me completely love him. And probably the most divisive character in the game. Or rather, it should have been played sooner, even if in segments. Even though there is another version of this song that places frequently in the events of Stormblood. But you wanna know the BIGGEST reason why Revolutions isn't requested much?īecause it feels so disconnected from the rest of the game. And when compared to Answers, Dragonsong or even Tommorrow Tommorrow? Blown out of the water easily. Then it's rushing to the end while attempting to emulate the pacing and issues it's had in the first 3/4s of the story. That feeling of things taking too long because we still got a whole ass 2nd act.
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Why? Let's just say for an epic theme, there isn't a whole lot of epicness going on most of the time. Before you know it, it gets comical thinking of the theme placing at many key moments of the story. Where as with Heavensward and Shadowbringer it was the complete opposite. The main theme which is motifed to no end was so, very repetitive, short and meatless, very little was done with the theme outside of what had already been done. Stormblood's story and music have its share of shortcomings. Reasons such as borking over 8 classes in the game, among other things. It is for reasons mostly excised by Shadowbringers, the expansion after Stormblood. Stormblood is easily Final Fantasy 14's worst expansion. I will say that 2nd hand I've heard from players who have seen oppressive regimes in their real lives, that the portrayal in game of people's willingness to accept oppression for the sake of survival really resonated with their real world experiences, which I think says a lot about the care the developers took in their portrayals. I think they could have done the idea justice if they had the budget they do now. The expansion itself is probably the most mixed as far as reception goes, thematically it's great, but it's suffered from pacing issues and probably just them being overly ambitious. But obviously being a video game we do rally them together and successfully rise up. The Stormblood expansion is at its heart about two peoples who have been living under imperial oppression for over a generation, and thematically focuses a lot on their downtroddenness and how many of the people are hesitant to join the resistance because they've experienced a failed rebellion and being crushed. All of those moods you mentioned are part of it.